Crackerjacks

'Crackerjacks' is military jargon for a group of expiremental, specialized vehicle of war. Usually deployed as single units or in small groups, these vehicles tend to be immensely powerful, magical, bizarre, and dangerous.

Toso
Toso's crackerjacks are piloted psychically. The vehicle becomes an extension of the pilot. Destruction often means pilot's injury or death.

Luccacio
Luccacio's crackerjacks take the form of giant, lab grown, semi-tame beasts. Usually piloted via painful skeletal rigging and the ability to inflict pain when orders aren't followed. Pilots and their teams need to be iron-willed to match the power of the beasts, but eventually the two work to become a single fighting force that makes up for each others flaws. Luccacio's crackerjacks favor natural weaponry.

Hellewasser
Hellewasser's crackerjacks are usually solar powered, and have a preference for sonic weaponry.

Gravvard
Made of clockwork that runs despite having not really having the means to. Play by no rules. Stars by winding keys.

Yookoomazoo
Powered by wind and consumption of oil.

Mu
Powered by giant, semi-stable batteries the like of which destroyed Mu. Very dangerous.

Knockany
Runs on pure luck, like a rube goldbergesque machine. Becomes unstuck in time.

St. Genevieve
Drugged slaves in a sleepwalking state work tirelessly to power St. Genevieve's crackerjacks.

Russel Cave
Powered by superheated water.

Zevko
Crackerjacks are powered by a black hole, have anti gravity and darkness powers.

Dubwana
Dubwana powers its crackerjacks by electricity.

Olmexa
Olmexa's crackerjacks are somehow powered by plants, and are armed with powerful toxins.